It’s a new yearly tradition in my life, it seems: Play the latest Guitar Hero well before I have any means of owning it myself.
Today I spent the whole afternoon playing through the latest Guitar Hero. I had my share of concerns, what with the game having a new developer in Neversoft (of Tony Hawk’s Pro Skater “fame”), and a new generation of controllers which I was super wary about. Some of my fears were allayed. Some were confirmed. But at the end of the day, I can sit back and say that I already kick ass at a game that’s been on the market for merely 24 hours.
The track list is rather impressive, boasting over 70 songs (including bonus tracks) that range from classic rock to punk to alternative to heavy metal to the clusterfuck of a genre that is “nu metal.” The game (finally) kicks off on a strong note with Foghat’s “Slow Ride,” but a lot of the tracks are kind of forgettable. Thankfully the encores are all really huge songs that you’ll be excited to play.
The new controllers, while sporting some nice new features like added heft and a detachable neck, have exactly the problem I was afraid of: the strum bar. It feels as loose as the guitar controllers at a Best Buy kiosk, and if you (like myself) like to put vigor into your strumming, you’ll end up screwing up more than you should because of “bounce-back,” a Guitar Hero-controller phenomenon that occurs when the strum bar is flicked too hard and hits the intended downstroke followed by an unintentional upstroke. This will break your streak and make you just look bad. I found a little of it with the GH2-era model controller, but to this day experience virtually none with my GH1-era model. So I ended up not so much strumming as much as simply pressing the strum bar ever so gently. Let me tell you, something gets lost in this concession.
My other major gripe is with Neversoft. The original developer, Harmonix, had a certain logic to their note charts for the songs in that you knew which passages you’d likely have hamer-ons and pull-offs, and more importantly, where you wouldn’t find them. Neversoft has seemingly thrown that mentality out the window and gone bat-shit insane with their startlingly confusing placement of hammer-ons. Never before in a Guitar Hero game would you find a hammer-on after a sustained note, or in the middle of a passage of chords. The Guitar Hero veteran in me was none too happy about learning a whole new school of hammer-on logic.
Guitar Hero 3 also has a feature called “Battle Mode.” Predictably, two players trade “battle” each other by trading passages and in lieu of Star Power, you get Mario Kart-style weapons that will distract your opponent and make them screw up. have to say, I’m not really a fan of this mode. We already have a competitive mode with Face-off and Pro Face-off; we don’t need any more chest-pounding meathead posturing. Maybe I’m not that competitive, maybe I’m just a perfectionist and hate the idea of a mode where screwing up is an inevitability and not a possibility. Whatever the reason, I think “Battle Mode” is stupid.
Don’t even get me started on why they think Slash is the best guitarist they could find to be in this game. I am glad that Tom Morello makes an apprearance, but Slash? Bret Michaels? Are you kidding me? The subtitle (which I also hate) is “Legends of Rock,” not “Peaked-in-the-80′s of Rock.”
I’m sure once I pick up a copy of the game for my good ol’ Playstation 2 and am able to play with my trusty GH1 controller I’ll be a lot happier.
I’m not saying I’m disappointed with the game, but I will say this: I’m even more excited for the release of Rock Band now.
